Start: Players begin by placing their token choice on the start space.
Spin: Spin the spinner in turn. The spinner will land on one of three spaces, complete the appropriate action.
Number: move that amount of spaces
Farm: Pick a farm card. Farm cards will present the farmer with either a positive or negative event. One could ruin a field, another could double the harvest.
Help: Pick a help card. The help card is a request from a neighbor, you can choose whether to help him or not. Regardless of which answer is picked, all players will face the same consequences.&